local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 111101176
L1_1 = {}
L1_1.loop_mode = 0
L1_1.group_ID = 111101176
L1_1.gadget_1 = 176001
L1_1.gadget_2 = 176002
L1_1.gadget_3 = 176003
L1_1.gadget_4 = 176004
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 176001
L3_1.gadget_id = 70950055
L4_1 = {}
L4_1.x = 2475.635
L4_1.y = 292.949
L4_1.z = -1538.556
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 356.927
L4_1.y = 204.258
L4_1.z = 349.965
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.Action02
L3_1.state = L4_1
L2_1[176001] = L3_1
L3_1 = {}
L3_1.config_id = 176002
L3_1.gadget_id = 70950055
L4_1 = {}
L4_1.x = 2474.401
L4_1.y = 292.341
L4_1.z = -1534.313
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 352.082
L4_1.y = 143.566
L4_1.z = 355.077
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.Action01
L3_1.state = L4_1
L2_1[176002] = L3_1
L3_1 = {}
L3_1.config_id = 176003
L3_1.gadget_id = 70950055
L4_1 = {}
L4_1.x = 2471.921
L4_1.y = 291.645
L4_1.z = -1531.559
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 348.562
L4_1.y = 106.896
L4_1.z = 2.036
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.Action01
L3_1.state = L4_1
L2_1[176003] = L3_1
L3_1 = {}
L3_1.config_id = 176004
L3_1.gadget_id = 70950055
L4_1 = {}
L4_1.x = 2468.16
L4_1.y = 291.073
L4_1.z = -1531.25
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 352.607
L4_1.y = 59.743
L4_1.z = 10.256
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = GadgetState
L4_1 = L4_1.Action02
L3_1.state = L4_1
L2_1[176004] = L3_1
L3_1 = {}
L3_1.config_id = 176006
L3_1.gadget_id = 70211111
L4_1 = {}
L4_1.x = 2470.703
L4_1.y = 292.063
L4_1.z = -1537.281
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 4.746
L4_1.y = 0.411
L4_1.z = 9.9
L3_1.rot = L4_1
L3_1.level = 6
L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\232\146\153\229\190\183"
L3_1.isOneoff = true
L3_1.persistent = true
L2_1[176006] = L3_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1176007
L3_1.name = "VARIABLE_CHANGE_176007"
L4_1 = EventType
L4_1 = L4_1.EVENT_VARIABLE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_176007"
L3_1.action = ""
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 176001
L6_1 = 176002
L7_1 = 176003
L8_1 = 176004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 176006
L5_1[1] = L6_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = A1_2.param1
  L3_2 = A1_2.param2
  if L2_2 == L3_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupVariableValue
  L3_2 = A0_2
  L4_2 = "successed"
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_VARIABLE_CHANGE_176007 = L2_1
L2_1 = require
L3_1 = "BlackBoxPlay/LightResonanceStone"
L2_1(L3_1)
